Factions


 * Factions are the two teams or "sides" in Lambda Wars. The two main Factions are the Rebels and the Combine.

== Rebels == The Rebels are one of the two main Factions of Lambda Wars. Canonically (in the Half-Life 2 universe) they are the resistance of the Combine totalitarian control over Earth.

Playing as the Rebels has some advantages and some disadvantages:

=== Advantages ===
 * Has some powerful units from the Special Ops center.
 * Has access to Vortiguants.


 * Has the Radio Tower Building.
 * Is known how to play right from when you start playing, as it is the only Faction with a Tutorial.
 * Has a Teleporter to quickly move large numbers of units over a long distance.

=== Disadvantages ===
 * Requires large number of units to destroy enemies.
 * Requires Scrap in order to get buildings past the Barracks.
 * Does not have as powerful units as the Combine, but has cheaper (in terms of Requisition Points and Scrap) units.

== Combine == The Combine is the second main Faction in Lambda Wars. Combine are rated as harder to play than their Rebel Counterparts and altogether tougher to play, The Combine can easily destroy small groups of rebels through their advanced technology and units.

Playing as Combine has some advantages and disadvantages:

=== Advantages ===
 * Combine have the ability to fire Headcrab Shells using the Headcrab launcher, This turns enemy units into Zombies.
 * The Combine have access to the most powerful trainable unit in the game, The Strider.
 * Stalkers can build buildings from distances.

=== Disadvantages ===
 * Combine forces usually take more resources to make than Rebels.
 * Stalkers move extremely slow, and because of this, trying to quickly build defenses at a recently captured area can be more of a hassle.
 * Being unresponsible with Headcrab Shells can result in a complete remake of the Half Life 2 Level: "We dont go to Ravenholm" ¬¬